﻿using System;
using UnityEngine;

namespace Runtime.Settings {

    [Serializable]
    public class DFR_CDNProjectSettings : ScriptableObject {

        public const string EDITOR_LABEL = "CDN";

        public static readonly string EDITOR_FIELD_NAME_SETTINGS = nameof(m_Settings);
        public static readonly string EDITOR_FIELD_NAME_ASSETS = nameof(m_Assets);

        [SerializeField]
        [Header("路径")]
        private string m_Settings;
        public string Settings => m_Settings;

        [SerializeField]
        [Header("路径")]
        private string m_Assets;
        public string Assets => m_Assets;
    }
}
